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Part 2: Ethnography in Synthetic Worlds

Go back to part 1 here | for references - see here
As shown in the first section, synthetic worlds offer a very actual and interesting research arena for socio-cultural sciences. In this sense, ethnography is one possibility to gather qualitative research data, as described by Geertz (1973): a socio-cultural fact must be embedded in a [...]

Part 1: Research Conducted in Synthetic Worlds

Go back to the paper abstract here | for references - see here
In this first section, this article will outline the current research that is conducted in synthetic worlds. As it shows, many of them are situated in the frame of socio-cultural sciences. The presented works does not include all works in this field, but [...]

Ethical Standards in the Field of MMORPG Research

by Marek Buzinkay and Dr. David Moore, Leeds Metropolitan University
Abstract
This paper discusses ethical considerations regarding ethnographic research in synthetic worlds. The main question is what kind of ethical approaches do researchers apply when they investigate social artifacts and behavior of players and/or their avatars in so-called virtual or synthetic worlds.
This paper shows that, besides some [...]

Madison D. Soyini: Critical Ethnography. Method, Ethics, and Performance

As someone new to ethnography in general, to virtual ethnography in special, I sought for introduction as well as critical analysis of a qualitative data method. I read a couple of very good books from my library (and finally end buying a few of them) - one of them is Soyini Madison’s Critical Ethnography.
This book [...]