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References: Ethical Standards in the Field of MMORPG Research

References to cited and mentioned works in “Ethical Standards in the Field of MMORPG Research”:

AAA (American Anthropological Association) 2004 AAA code of Ethics., accessed July 21, 2008
AAA (American Anthropological Association) 2004. American Anthropological Association Statement on Ethnography and Institutional Review Boards., accessed July 21, 2008
Agar, Michael. 1996 The Professional Stranger. An Informal Introduction to Ethnography. [...]

Part 5: Conclusion and ethical approach for MMORPG research

Go back to part 4 here | for references - see here
In theory and in practice, ethical issues in virtual ethnography are real and widely considered (see previous section). They can be addressed in different ways as the study showed, and there is a common sense of formal ethical issues that must be met to [...]

Part 4: Applied Ethical Standards in Modern MMORPG Research

Part 4: Applied Ethical Standards in Modern MMORPG Research

Go back to part 3 here | for references - see here
The previous section addressed ethical dilemmas and their (individual, institutional and national) suggestions to solve them. As there are many ideas and recommendations to solve ethical dilemmas in ethnography generally (and even there exist only guidelines, but no true solutions), the researcher must act [...]

Part 3: Ethical Issues of Virtual Ethnography

Go back to part 2 here | for references - see here
This section wants to summarize some typical issues concerning ethic problems during an ethnographic research in general. As discussed previously, the main tool set of ethnography are participative observation and ethnographic interviews, supplemented by various other methods, which reveal very personal information of our informants [...]

Part 2: Ethnography in Synthetic Worlds

Go back to part 1 here | for references - see here
As shown in the first section, synthetic worlds offer a very actual and interesting research arena for socio-cultural sciences. In this sense, ethnography is one possibility to gather qualitative research data, as described by Geertz (1973): a socio-cultural fact must be embedded in a [...]

Part 1: Research Conducted in Synthetic Worlds

Go back to the paper abstract here | for references - see here
In this first section, this article will outline the current research that is conducted in synthetic worlds. As it shows, many of them are situated in the frame of socio-cultural sciences. The presented works does not include all works in this field, but [...]

Ethical Standards in the Field of MMORPG Research

by Marek Buzinkay and Dr. David Moore, Leeds Metropolitan University
This paper discusses ethical considerations regarding ethnographic research in synthetic worlds. The main question is what kind of ethical approaches do researchers apply when they investigate social artifacts and behavior of players and/or their avatars in so-called virtual or synthetic worlds.
This paper shows that, besides some [...]

ePortfolio Conference in Maastricht “ePortfolio & Digital Identity”

ePortfolio Conference in Maastricht

During this year’ conference in Maastricht, “ePortfolio & Digital Identity” I had the opportunity to present my concept of an avatar ePortfolio (see here). It’s a work in progress so far, nevertheless I thought that it could help to communicate my ideas of an ePortfolio to the community of ePortfolio experts. Indeed, the presentation triggered [...]