MBuz

Parallel Kingdom: Game in RL or real gaming?

Parallel Kingdom: Game in RL or real gaming?

I just came back from the Vienna Games Conference last weekend, and was impressed by the spectrum of topics this new scientific fields is using to understand the sense, trends and impact of gaming to our actual world. On the other side, gaming isn’t the only hot topic I like to follow: it’s gps-using online [...]

Madison D. Soyini: Critical Ethnography. Method, Ethics, and Performance

As someone new to ethnography in general, to virtual ethnography in special, I sought for introduction as well as critical analysis of a qualitative data method. I read a couple of very good books from my library (and finally end buying a few of them) - one of them is Soyini Madison’s Critical Ethnography.
This book [...]

Avatar ePortfolio

At the Maastricht conference “ePortfolio and Digital Identity 2008″ I will present my ideas about a possible avatar ePortfolio. Although the paper will be available short after the conference at the end of October, I want to outline some general ideas here in this post. More about my research can be found here…
One aspect of [...]

Robotgalaxy plans to expand into the virtual dimension

Robotgalaxy plans to expand into the virtual dimension

Robotgalaxy is known in the US as a roboter-focused toy retailer: kids can assemble robots from many different parts and even program their creation with movements. The main idea behind the move is to give kids the possibility to bring their individual creations into a digtial environment and to play with / against other robots.

There [...]

Oh yeah: Holodecks, for the future

I was always curious about the effects a holodeck would have on gaming, learning and how we perceive what we call “world”. But that’s a dream, I don’t think I will taste in my life. On the other side, there are signs that the industry is approaching the field of computer manipulation through other means [...]

Christine Hine: Virtual Methods: Issues in Social Research on the Internet.

A few weeks ago, I found some time to read through a very comprehensive book about online research methods. Here some of the main ideas / important quotes I took out of the context:

“Online relationships can be highly potent ways of conducting research. Contrary to previous doubts, effective qualitative research relationships can be forged online. [...]

9mine: the quick-game collection

9mine is a game portal for flash-based games. It consists of the typical sortiment of adventure, fun, sports and trivia games, a lot of on-site ads and video clips. Just right for the short take-your-time-off 5 mins during conferences or homework.
There are some shooter and jump ‘n run games that makes fun and will see [...]

Fusionfall: Browser-based Games

Fusionfall: Browser-based Games

Another company (see Casual Cafe, Moondo, Flowplay) tries to be successful with browser-based flash games: Fusionfall. Fusionfall is aimed at 9-14 year old kids and features characters from the 3D cartoon network.

To be exact, FusionFall doesn’t use flash for displaying the game, but Unity. For the user it works the same, but he/she has to [...]

Persistant Flash Games World with Moondo

Persistant Flash Games World with Moondo

Moondo, is not only a new set of Flash games for your browser, but more a mix of persistant 3D MMOs and simpler Flash games. Within its world, Moondo stores the player’s achievements, its virtual goods and playing levels.
In Moondo, there are many different games to play, and there are all within a [...]

Casual Cafe: online arcade

Casual Cafe: online arcade

CasualCafe is an online social arcade for Flash games that you can share with anybody. You have to buy tokens (aka Cafe Credit) to enjoy the offerings:

Games: Spyde Solitaire and Burdaloo. Spyde is a new twist on a classic card game, while Burdaloo sends you on a tropical burd matching vacation not to be missed. [...]