A guide to Augmented Reality

There is a new book on the shelves: Augmented Reality. A practical guide.
Augmented Reality is the fusion of real and virtual reality, where computer graphics objects are blended into real footage in real-time. AR creates the illusion that virtual, computer-generated objects exist in the real world. All you need is a computer and a webcam. Learn new ways to interact with your computer. The possibilities are endless: data visualization, immersive environments, and, of course, gaming. This book will show you how, and teach you about game development at the same time. You can run the included demos, or use the ARTag API to customize your own AR applications.

Bibliographical information:

First Edition  January 2008
Publisher: Pragmatic Bookshelf
Pages: 328
ISBN 10: 1-934356-03-4 | ISBN 13:9781934356036

2 Responses to “A guide to Augmented Reality”

  1. [...] Kapitel beschäftigen sich dann im Detail mit den aufgeworfenen Themen wie Augmented Reality, Ubiquitous Computing, Gestaltungsprobleme von Mensch-Computer-Interfaces, der Computer als [...]

  2. [...] in Kombination mit GPS, Kompass und Bewegungssensorik viele Möglichkeiten. Eine davon ist Augmented Reality, als eine Ergänzung der Realität um Informationen. Ein Beispiel habe ich früher mit der [...]

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