References to my article:
Alby, Tom (2007). Web 2.0. 2. Aufl. München: Hanser Fachbuchverlag.
Agar, Michael (1996). The Professional Stranger. An Informal Introduction to Ethnography. 2nd edition. Oxford: Elsevier LTD
Boas, Franz (1943). Recent anthropology. In: Science 98:311-314, 334-337.
Dekker, Rudolf (2002). Jacques Presser’s Heritage: Egodocuments in the Study of History. In: Memoria y Civilization, Vol. 5, [...]
In this final section of this paper, I will present my own ideas how to exploit the richness of ethnographical methodology for the benefit of useful and used information applications.
A true enhancement of persona through ethnography
I described several state of the art techniques of information architects to create an usable and useful information systems. The [...]
In this section of this article, I will describe how ethnographic methods can be used in the development of information architecture and design. First, I will outline current research and practical experience in form of case studies, and second, I will present different types of ethnographic “products” that are widely found and could be a [...]
In this section of this paper, I will briefly give an overview about ethnographic methods used in the field. The objective here is to inform the reader about the wide repertoire of ways to gather ethnographical data and to prepare him/her for the next sections – the application of these methods within an information project. [...]
In this first section of this paper, I will outline the possibilities we (as users of a web site) have to navigate. This will lead to the question, how we (the architects of information) can achieve useful and used information design. I will present different state of the art techniques as an outlook for the [...]
“If it is our serious purpose to understand the thoughts of a people the whole analysis of experience must be based upon their concepts, not ours” Franz Boas (1943, 11)
The actual set of methods to build useful and usable information systems neglect a very important part of our world: our language as fundament of our [...]
A very nice way to design games is to use the Google Earth API - an example is the Ship Simulator game. Here a nice review.
Try it out, I guess there is much more coming.
References to cited and mentioned works in “Ethical Standards in the Field of MMORPG Research”:
AAA (American Anthropological Association) 2004 AAA code of Ethics.http://www.aaanet.org/_cs_upload/issues/policy-advocacy/23970_1.pdf, accessed July 21, 2008
AAA (American Anthropological Association) 2004. American Anthropological Association Statement on Ethnography and Institutional Review Boards.http://www.aaanet.org/stmts/irb.htm, accessed July 21, 2008
Agar, Michael. 1996 The Professional Stranger. An Informal Introduction to Ethnography. [...]
Go back to part 4 here | for references - see here
In theory and in practice, ethical issues in virtual ethnography are real and widely considered (see previous section). They can be addressed in different ways as the study showed, and there is a common sense of formal ethical issues that must be met to [...]
Go back to part 3 here | for references - see here
The previous section addressed ethical dilemmas and their (individual, institutional and national) suggestions to solve them. As there are many ideas and recommendations to solve ethical dilemmas in ethnography generally (and even there exist only guidelines, but no true solutions), the researcher must act [...]